Monday, December 8, 2008

gaming experience as a learning experience

I have always been fascinated with games. So I will focus on games as tools for teaching and learning.
Here is the first article I read about games as a teaching and learning tool. It talks about paradigm shift from games as entertainment to games as 'edutainment'.
1. http://connect.educause.edu/Library/EDUCAUSE+Quarterly/OvercomingtheFearofGaming/47081

In this article there were excerpts (section 3, 5 and 9) in using gaming experience as a way of teaching and learning. I personally have played SimCity and the Sims so the experience is quite vivid in me. Section 5 talks about how games can be used as an interactive tool in students learning in the future and some of its obstacles that are currently suppressing this ‘tool’ being used as a learning tool currently. Section 9 talks about virtual communities that exist in the www although not mentioned but it can be related MMORPG as a teaching tool in the future (hey its inevitable that students enjoy more in World of Warcraft than in our classrooms).

2. http://rapb.mspnet.org/index.cfm/8353

This third post is about general tips in creating simple games for teaching and learning. The post title is Getting started in creating learning games.

3. http://www.bottomlineperformance.com/lolblog/?cat=4

This fourth, fifth and sixth articles review about serious games as a teaching tool specifically on a particular subject. Wikipedia page talked about the overview of these types of games and examples of it. The fifth article gives details of how serious games are different from casual games and how this gaming experience is a learning experience (they even gave a reallife example of a game named EveOnline and how it will benefit players in the real world; this is what was stated: Once you have managed a virtual corporation that spans the universe, you can easily manage a real corporation that spans the earth ). The sixth article talked about MMORPG gaming experience as a learning environment.

4. http://en.wikipedia.org/wiki/Serious_games

5. http://www.adobe.com/resources/elearning/pdfs/serious_games_wp.pdf
6. http://en.wikibooks.org/wiki/Emerging_Instructional_Technology/Simulations_and_Gaming

These articles talked about Warcraft gaming experience as a potential learning tool.

7. http://www.gamepolitics.com/2008/10/06/world-warcraft-touted-educational-value

8. http://www.livescience.com/technology/081003-school-games.html

Gaming experience in teaching and learning might be a thing in the future. Even people from IBM are recognizing this tool.

9. http://www-935.ibm.com/services/us/gbs/bus/pdf/g510-6307-00-more-serious-games.pdf

please comment about what i have wrote.

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